5E Dungeons & Dragon Treasure Generator

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Need to generate some treasure for 5E Dungeons and Dragons? Now you can quickly and easily. Simply select the treasure type you need and the number of times you need it. Press the Generate button and the results will appear below the form. You can shift the treasure class at anytime and continue generating results as needed.

Type: Challenge: Gems/Art:
Count:

Notes and Variations:

  • Uses the tables from the Dungeon Master's Guide
  • Type is either Individual or Hoard.
  • Specify the challenge rating.
  • Count is the number of times the generation is repeated. Max value of 100.
  • Verbose gems will generate type information for gems and jewelry.
  • Item special features show up rarely.
  • Weapon sentience is extremly rare.
Dungeons and dragons 5e books

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This page is not a product of Wizards of the Coast. Information generated is inline with fair use/copyright laws of the United States. For complete knowledge of the results, it is expected the user owns the appropriate system manuals.


Armor Class 18 (natural armor)
Hit Points 93 (11d10 + 33)Dungeons
Speed 30 ft., burrow 20 ft.
STR
20 (+5)
CON
16 (+3)

Dungeons And Dragons 5e Classes

WIS
10 (+0)
Senses darkvision 120 ft., tremorsense 60 ft., passive Perception 10

Dungeons And Dragons 5e Adventures

Languages

Dungeons And Dragons 5e Pdf

Umber Hulk
Challenge 5 (1800 XP)

Confusing Caze. When a creature starts its turn within 30 feet of the umber hulk and is able to see the umber hulk's eyes, the umber hulk can magically force it to make a DC 15 Charisma saving throw, unless the umber hulk is incapacitated. On a failed saving throw, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does during that turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action but uses all its movement to move in a random direction. On a 7 or 8, the creature makes one melee attack against a random creature, or it does nothing if no creature is within reach. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the umber hulk until the start of its next turn, when it can avert its eyes again. If the creature looks at the umber hulk in the meantime, it must immediately make the save.

And

Tunneler. The umber hulk can burrow through solid rock at half its burrowing speed and leaves a 5 foot-wide, 8-foot-high tunnel in its wake.

ACTIONS

Multiattack. The umber hulk makes three attacks: two with its claws and one with its mandibles.

Dungeons And Dragons 5e Dmg Pdf

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.

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Dungeons And Dragons 5e Dm Pdf

Mandibles. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.