Protection during manufacture. In addition, it is important to prevent ESD when an electrostatic discharge sensitive component is connected with other conductive parts of the product itself. An efficient way to prevent ESD is to use materials that are not too conductive but will slowly conduct static charges away.
Maximum level | IV |
---|---|
Primary items | |
Secondary items | None |
Enchantment weight | 10 |
Incompatible with | Blast Protection, Fire Protection, Projectile Protection |
Namespaced ID | protection |
Numeric ID | 0 |
Protection is an enchantment applied to armor that increases the armor's damage reduction.
Usage[edit]
Protection has no effect on damage from the Void, the /kill
command, or hunger. In Bedrock Edition, protection does not reduce damage from status effects like poison.
The formula for damage reduction is (4 × level)%
, meaning for every additional level another 4% of damage is absorbed. The highest level (Protection IV) absorbs 16% (4 × 4%
) of damage. Theoretically at level 25 no damage is possible (because it would transcend 100%), but because the damage to be absorbed is capped at 80%, the maximum effective level would be 20.
Damage reduction from Protection, Fire Protection, Feather Falling, Blast Protection, and Projectile Protection stacks up to an upper limit cap (see Armor#Enchantments).
Damage Protection Plan
Incompatibilities[edit]
Protection, Blast Protection, Fire Protection, and Projectile Protection are mutually exclusive. However, if commands are used to have two or more of these enchantments on the same item, the effects stack.
History[edit]
Damage Protection Uhaul
Java Edition | |||||
---|---|---|---|---|---|
1.0.0 | ? | Added Protection | |||
1.14 | ? | Protection enchantments are no longer mutually exclusive. | |||
1.14.3 | pre2 | Protection enchantments are again mutually exclusive. | |||
Pocket Edition Alpha | |||||
0.12.1 | build 1 | Added Protection |