19-05-2021

Pharah is a mobile flanker and does AoE damage with her rocket launcher. Her ult can also deal a ton of damage. Learn Pharah's stats at Overwatch Guide. Imperial Variants. Vortex Weapons are based on the same technology as the warp engines of a voidship: they basically tear a momentary 'hole' (aforementioned vortex) between realspace and the Warp. But where a spaceship is (hopefully) protected by a Gellar Field to survive the experience, anything that gets sucked through find itself at the tender (lack of) mercy of the denizens of the Warp. Chain Heal/Dmg is better than Mercy's gun. The primary healing character and it can be argued that it gives healers incentive to not heal. But the chain healing/dmg boost is nuts and I think it's better than her DPS boost. I suspect that in the future, even after the damage nerf, we'll get our fair share of 'so tired of DPS Mercy.

Armor 200

Pilot Stats

Armor 0

Difficulty

Bio

Real Name: Hana Song
Age: 19
Occupation: Former pro gamer, Mech pilot
Base of Operations: Busan, South Korea
Affiliation: Mobile Exo-Force of the Korean Army

Damage: 0.6 – 2 per pellet (Max 22)
Ammo: ∞ rounds; 11 pellets per shot
Falloff: 10 – 20 m falloff range
Fire Rate: 6.67 shots per sec
Movement Speed: 2.75 m/s (50% slower)
Headshot? ✔ Can headshot

  • D.Va receives 50% less knock-back while shooting
  • Despite doing little ranged damage, fusion cannons can prevent shield recharge on heroes like Zarya, Zenyatta, Symmetra, or Mercy passive

D.Va’s mech is equipped with twin short-range rotating cannons. They lay down continuous, high-damage fire without needing to reload, but slow D.Va’s movement while they’re active.

Duration: 2 seconds
Range: 15 m range
Cooldown: 2 seconds
Recharge Time: 8 seconds
Movement Speed: 5.5 m/s movement speed

  • D.Va’s matrix blocks damage in front of her, rather than behind or around her. This means that D.Va may be better at the back of the team more often than the front
  • Remember to defense matrix ulting teammates
  • Defense matrix blocks the following ultimate projectiles:
    • Graviton surge
    • Blizzard
    • Molten core
    • Pulse bomb
    • Deadeye
    • Dragonstrike (arrow only)

D.Va can activate this forward-facing targeting array to shoot incoming projectiles out of the air.

Damage: 10
Movement Speed: 12.5 m/s
Duration: 2 seconds
Cooldown: 5 seconds
Range: 25 m

  • D.Va can animation cancel a melee attack straight into boosters (40 damage)
  • Cancel boosters as soon as possible (instead of the entire channel) so that the cooldown may reset

D.Va’s mech launches into the air, her momentum carrying her forward. She can turn and change directions or barrel through her enemies, knocking them back.

Damage: 7 per missle (Max 126)
Splash Damage: 4 per missle
Splash Self Damage: 4 per missle
Fire Rate: 11 shots per second
Radius: 1.5 m
Cast Time: ~0.5 sec
Duration: ~1.6 seconds
Cooldown: 8 seconds
Headshot? ✘ Cannot headshot
✔ Can inflict self damage
✘ Cannot inflict self knockback

D.Va’s mech launches into the air, her momentum carrying her forward. She can turn and change directions or barrel through her enemies, knocking them back.

Damage: 1000 from point of explosion (falls off with distance)
Splash range: 20 meters
Duration: 3 seconds
✘ Cannot inflict self damage
✘ Cannot inflict self knockback

  • A standstill self-destruct is usually not effective
  • If the centre of the exploding MEKA can draw a straight line to an enemy hitbox without colliding with another object (note: Not another player) or shield, they are considered in the blast radius and will die
  • Whilst an exploding MEKA is boosting, it will attempt to travel in the same direction relative to the starting trajectory it began its flight path on

Mercy Gun Damage

D.Va ejects from her mech and sets its reactor to explode, dealing massive damage to nearby opponents.

Damage per shot: 14
Ammo: 20 per clip
Rate of fire: 7 rounds per second
Reload time: 1.5 seconds
Projectile Speed: 40 m/s
Headshot? ✔ Can headshot

While outside of her mech, D.Va can continue the fight with a mid-range automatic blaster.

Tips

  • Be careful where you call your mech into. It is interruptible by CC
  • D.Va can change the direction she ejects out of her mech by holding the appropriate directional key

If her armored battle suit is destroyed, D.Va can call down a fresh mech and return to the fray.

Pros:

  • High mobility (Great on maps with high ground)
  • High burst with Micro Missiles
  • Great at burning shields
  • Large zone control with boosters and/or ultimate
  • Can shut down enemy carries easily and reliably

Cons:

  • Dive-y playstyle feeds a lot of ult charge
  • Large hitbox/crit box
  • Relatively short range engagement/damage capabilities without missiles
  • Boosters can usually only be used as an escape/engage, not as both
  • Matrix is now less suitable for extended fights

Headshot Hitbox

Strong Against

Mercy Gun Damage

Weak Against

Synergizes With

Ult Locations Playlist

Overwatch Mercy Gun Damage

D.Va Guide

Mercy Gun Dmg
Armor 0

Difficulty

Bio

Real Name: Fareeha Amari
Age: 32
Occupation: Security Chief
Base of Operations: Giza, Egypt
Affiliation: Helix Security International

Movement Speed: 5.5 m/s
Duration: 2 seconds
Cooldown: 2 seconds

  • If Pharah is sliding on a roof or surface, fuel gauge does not recharge
    • However, sliding on roofs does not make noise. Use for tactical flanks.
  • Tap space button to conserve fuel and be more elusive instead of holding it down

Damage: 120 direct hit; 20-80 AoE splash dmg; 10-32.5 self-dmg
Radius: 3 meters
Ammo: 6
Reload Time: 1.5 seconds
Fire Rate: 1.33 shots per second
Projectile Speed: 35 m/s

Cannot headshot
Can self-damage
Can self-knockback

  • Rockets are easier to hit while above a target and aiming at the ground near enemies

Pharah’s primary weapon launches rockets that deal significant damage in a wide blast radius.

Radius: 8 meters
Projectile Speed: 50 m/s
Cooldown: 9 seconds

Mercy

Can self-knockback

  • Knocks enemies and self horizontally
    • If using on yourself, let go of hover jets

Pharah looses a wrist rocket that knocks back any enemies it strikes.

Range: ~25 m
Movement Speed: ~20 m/s
Cooldown: 10 seconds

  • To gain maximum vertical height, you should use your normal jump and hover till around half your fuel is depleted. Then Rocket Jump so that you will recharge your fuel and be able to continue flying

Propelled by her suit’s thrusters, Pharah soars high into the air.

Damage: 40 per rocket (3600 max)
Fire Rate: 30 rockets per second
Duration: 3 seconds
Projectile Speed: 28.5 m/s

Cannot headshot
Can self-damage
Is immobilized

Pharah directs a continuous salvo of mini-rockets to destroy groups of enemies.

Counters

Countered By

Synergy With

Concussive Blasts Guide

Pharah Guide