Mei can freeze enemies in place, shoot frost, and freeze herself to heal and protect herself from enemies. Learn Mei's stats at Overwatch Guide.
Nevertheless you can't spam shots if you want to deal huge damage. When you scope in a percent display will appear starting at 0% and increasing up to 100%. At 100% you will deal around 150 damage and 250 if you hit the head. Firing a shot after 50% deals up to 90 damage and is useful to harass the enemies. Hopefully through this guide you'll find that you can improve your aim, flick shots and accuracy and finally get more headshots! Better scoping is the way forward!
Pilot Stats
How Much Dmg Does Widowmaker Do With Headshot Pictures
Difficulty
Bio
Age: 19
Occupation: Former pro gamer, Mech pilot
Base of Operations: Busan, South Korea
Affiliation: Mobile Exo-Force of the Korean Army
Damage: 0.6 – 2 per pellet (Max 22)
Ammo: ∞ rounds; 11 pellets per shot
Falloff: 10 – 20 m falloff range
Fire Rate: 6.67 shots per sec
Movement Speed: 2.75 m/s (50% slower)
Headshot? ✔ Can headshot
- D.Va receives 50% less knock-back while shooting
- Despite doing little ranged damage, fusion cannons can prevent shield recharge on heroes like Zarya, Zenyatta, Symmetra, or Mercy passive
D.Va’s mech is equipped with twin short-range rotating cannons. They lay down continuous, high-damage fire without needing to reload, but slow D.Va’s movement while they’re active.
How Much Dmg Does Widowmaker Do With Headshot Look
Duration: 2 seconds
Range: 15 m range
Cooldown: 2 seconds
Recharge Time: 8 seconds
Movement Speed: 5.5 m/s movement speed
- D.Va’s matrix blocks damage in front of her, rather than behind or around her. This means that D.Va may be better at the back of the team more often than the front
- Remember to defense matrix ulting teammates
- Defense matrix blocks the following ultimate projectiles:
- Graviton surge
- Blizzard
- Molten core
- Pulse bomb
- Deadeye
- Dragonstrike (arrow only)
D.Va can activate this forward-facing targeting array to shoot incoming projectiles out of the air.
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Damage: 10
Movement Speed: 12.5 m/s
Duration: 2 seconds
Cooldown: 5 seconds
Range: 25 m
- D.Va can animation cancel a melee attack straight into boosters (40 damage)
- Cancel boosters as soon as possible (instead of the entire channel) so that the cooldown may reset
D.Va’s mech launches into the air, her momentum carrying her forward. She can turn and change directions or barrel through her enemies, knocking them back.
Damage: 7 per missle (Max 126)
Splash Damage: 4 per missle
Splash Self Damage: 4 per missle
Fire Rate: 11 shots per second
Radius: 1.5 m
Cast Time: ~0.5 sec
Duration: ~1.6 seconds
Cooldown: 8 seconds
Headshot? ✘ Cannot headshot
✔ Can inflict self damage
✘ Cannot inflict self knockback
D.Va’s mech launches into the air, her momentum carrying her forward. She can turn and change directions or barrel through her enemies, knocking them back.
Damage: 1000 from point of explosion (falls off with distance)
Splash range: 20 meters
Duration: 3 seconds
✘ Cannot inflict self damage
✘ Cannot inflict self knockback
- A standstill self-destruct is usually not effective
- If the centre of the exploding MEKA can draw a straight line to an enemy hitbox without colliding with another object (note: Not another player) or shield, they are considered in the blast radius and will die
- Whilst an exploding MEKA is boosting, it will attempt to travel in the same direction relative to the starting trajectory it began its flight path on
D.Va ejects from her mech and sets its reactor to explode, dealing massive damage to nearby opponents.
Damage per shot: 14
Ammo: 20 per clip
Rate of fire: 7 rounds per second
Reload time: 1.5 seconds
Projectile Speed: 40 m/s
Headshot? ✔ Can headshot
While outside of her mech, D.Va can continue the fight with a mid-range automatic blaster.
Tips
- Be careful where you call your mech into. It is interruptible by CC
- D.Va can change the direction she ejects out of her mech by holding the appropriate directional key
If her armored battle suit is destroyed, D.Va can call down a fresh mech and return to the fray.
Pros:
- High mobility (Great on maps with high ground)
- High burst with Micro Missiles
- Great at burning shields
- Large zone control with boosters and/or ultimate
- Can shut down enemy carries easily and reliably
Cons:
- Dive-y playstyle feeds a lot of ult charge
- Large hitbox/crit box
- Relatively short range engagement/damage capabilities without missiles
- Boosters can usually only be used as an escape/engage, not as both
- Matrix is now less suitable for extended fights