- Wondrous Item, uncommon. This flask contains a bright glowing green liquid. You can throw the flask up to 20 feet, shattering it on impact. All creatures within a 10 foot radius must make a DC 13 Dexterity check, taking 3d6 acid damage on a failed save or half as much damage on a successful save.
- Jun 30, 2015 A Devastation Orb is an elemental bomb that can be created at the site of an elemental node by performing a ritual with an elemental weapon. The type of orb created depends on the node used. For example, an air node creates a Devastation Orb of Air.The ritual takes 1 hour to complete and requires 2,000 gp worth of special componets, which are consumed.
Bomb Damage Mhw
Bomb Damage Eve Online
Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items. A comprehensive list of all official equipment for Fifth Edition.
Bomb Damage
I'm now going to be DMing 5th edition, and I need some help on encounter design.
Specifically, all the standard goblin-type threats look pretty dangerous in 5e. Kobolds have up to 10 hp and get +4 to hit. Pack tactics look nasty.
Goblins have up to 12 hp and +4 to hit, and get an extra action every turn to Hide.
In general, 5e seems to have seriously amped up monster hit dice and special abilities. I don't want to start the game at 3rd level, but that seems to be what the ruleset expects. Also, converting any old modules would seem to automatically make them 2 levels higher, so that a 1st level B/X module should be a 3rd level module in 5e. Keep on the Borderlands seems like it would be a bloodbath for 1st level 5e characters.
Any suggestions on this, besides starting at 3rd level?
Specifically, all the standard goblin-type threats look pretty dangerous in 5e. Kobolds have up to 10 hp and get +4 to hit. Pack tactics look nasty.
Goblins have up to 12 hp and +4 to hit, and get an extra action every turn to Hide.
In general, 5e seems to have seriously amped up monster hit dice and special abilities. I don't want to start the game at 3rd level, but that seems to be what the ruleset expects. Also, converting any old modules would seem to automatically make them 2 levels higher, so that a 1st level B/X module should be a 3rd level module in 5e. Keep on the Borderlands seems like it would be a bloodbath for 1st level 5e characters.
Any suggestions on this, besides starting at 3rd level?